Consumer v/s Enterprise; these are the two major paradigm in today’s mobile world. You call it B2C or Consumer, or B2B aka Enterprise; the lines are merging when you talk of user experience.
If you think of it, the Consumer is pretty straightforward – We build a product for the end user and, if they like it, they’ll go ahead and pay for it. Having the excellent UX (User Experience) is quickly becoming a fundamental ‘Feature’ and no more is a luxury. The competition is fierce and the treacherous one-click adage puts competitors just one click away.
Now think of enterprise world; the user and the purchaser here are different people with different needs. And this is what requires a product manager to have a different product management approach. In the early days of having a top-down adoption of software development meant that the end user experience didn’t really matter – as long as whoever was paying for it was happy and hit their goals. But then happened – ‘the consumerisation of the enterprise’.
Due to the revolution in user experience in consumer apps, end users simply gave up on crusty old systems internally and demanded better tools. And, if they don’t get them, they simply get around their IT department and use whatever they can to make their work more efficient. And this is what made companies realize that installation isn’t the same as adoption and that to truly benefit from new products they have to be used.
But the cliche’ is: Many ‘consumer’ products are driven by a sense of desire, a want, and frequent ‘need’ doesn’t even enter the picture. Enterprise products flip that formula on its ear. If it isn’t needed, justification is hard to get, unless there’s an executive champion with enough clout to drive ‘want’ over need.
More to follow on this in my next post…